The Source Code of Life

Three decades ago, curiosity-driven research was ongoing in a garage.  Lawsin, the inventor of Originemology (the science behind the beginning of everything), was molding clays in forms of marbles and connecting them one by one in several colorful plastic toothpicks just to come up with a plausible answer to his rhetorical question: How does a set of instructions can create a physical shape or solid object without the intervention of a creator? As he was examining his final product, more questions were filling up in his mind, like: Why do objects have shapes? Who or what created these shapes? If God exists, where did the ideas that mountains should be triangular or the planets should be round? How did it happen that animals and trees are cylindrical or that my finished product would be a shape of a donut? (God's Codexation Dilemma Argument) Is the final cosmos a torus as the result of the research discovered?

From his experiment, known as Aouie's Opus, Lawsin discovered that to create something, materials and instructions must first be present. Both materials and instructions must first exist to start creation and advance evolution. He also redefined materials and non-material objects as Physicals while non-physical subjects, such as instructions, as Abstracts. He uncovered that both physicals and abstracts are the building blocks of everything and that physicals and abstracts are one and the same. From this point, he posited that Everything is a piece of instruction, a piece of code, a piece of both shape and space.


In his book, Biotronics: The Silver Species, Lawsin explained and answered all the topics and questions that were enumerated in this article. His magnum opus was also colorfully illustrated in an art form. And the ultimate source code of life was algorithmically written and geometrically demonstrated with you the reader in mind. The book provides astonishing new fresh concepts that gradually evolve from his works and eventually might change our views about ... Who! we are and What? life is ... This book will change what you believe.





When Lawsin was conceptualizing I.M., he developed a thought experiment known as the Caveman in the Box Trilogy. It was a demonstration with the objective of examining the origin of early information. The subject of his investigation was a prehistoric son of a caveman who was kept immediately at birth inside a special "room", a box with six walls as his only surroundings, forbidden to interact ever with the outside world, and never allowed to see anyone or hear anything throughout the rest of his life. He was totally isolated from the world from birth to adulthood.

Parallel to this same scenario was another box — the box of his father, the first human on earth. He was also placed in isolation from birth to adulthood. The only difference between his box and his son’s box was that he lives side by side with the natural world — a place surrounded by living and non-living things like plants, animals, water, sky, stars, and other natural elements.

A third box was also in the picture — the box of a dog. Zero, a puppy of an Alaskan malamute descent, was also occupying the same environment as with his master. He was also isolated from birth to adulthood. The only difference between the two was that the dog is an animal — a lower life form.

From these three boxes, the following scientific questions were raised: Who among the three will acquire more information? Who will never acquire any information at all? Will they be aware of themselves? Will they become aware of their own surrounding? Will they figure out that they are alive? How much information will they acquire? Will they understand the things that surround them? How will they know and understand them? Which mind will stay empty forever? Will they become conscious of their environments? Will instinct kicks in? If instinct is true, what are these instincts that they have before? How did these instincts develop in the first place? Will they eat their poo and drink their pee? Will they still stay and act like babies throughout adulthood?

From the first box, Lawsin deduced that the information the son will acquire from birth to adulthood will only be confined among the following objects: the six walls and his body parts. However, these things will never be known and understood unless someone, an outsider, will "show and tell" what are these things. He might maybe eventually discover his nose, his ears, his tongue, or whatever he has on his body, but this doesn't mean he will understand what they are since he doesn't have any previous clues or ideas about them.

In the second Box, the information the father will acquire from birth to adulthood will only be confined among the things that surrounded him. He might be surrounded by cows grazing the grass fields, birds flying to and from the trees, monkeys playing back and forth the branches, fish jumping in and out of the water, worms digging holes, crickets chirping or wolves howling at the moon. These animals, plants, objects, their properties, sounds, and actions are all pieces of information that will eventually fill his mind. He will begin to copy or imitate the sounds and actions of some of these objects as demonstrated in the next chapter of the book about the wonders of the third box.

The results of the experiment revealed that humans and animals acquire information from their surroundings. There is no difference between what information animals and humans acquire especially when both belong to the same environment. Objects found in Nature, like plants, animals, rocks, sea, sky, and air, are all pieces of information. They are all sensed by both humans and animals. Their properties, actions, sounds, and characteristics are pieces of information as well. They are the things,  living and non-living, that form their environment. They are the inherent objects that came first before humans. They are the providers or suppliers that fill our empty minds with information. They all originated from Nature. Nature created these physical objects. She is the keeper, the database, the giver of all information. Nature is the Mother of Information.

*** the environment makes who we are ***

Like the boxes in troika, Nature is also made up of smaller boxes. These individual boxes are the air, sea, and land. Each section is unique in terms of the organism and environment. Sea creatures living in the watery world perceive a different environment thus collect information totally different from humans. Birds dominating the air recognize different surroundings and gather information uniquely different as well. Land animals and plants sense their terrains, forests, and undergrounds with different perspectives totally only particular among themselves. Due to their individual environmental stratum or locations, every creature acquires information differently from one another. Like at the cellular level, the information acquired by an egg cell is totally different from the information acquired by a sperm cell since the egg cell lives in an environment totally different from the environment of the sperm cell. Thus each one carries different information. When the two unite, the information they carry combine together and form a totally new individual. (see the Marble Propagation)

*** by choice/ by chance ***

Information, based on I.M., can only be acquired in two and only two ways: by choice and by chance. Information by Choice is information acquired from teachers, parents, books, lessons from animals or from the environment; while, Information by Chance is the information acquired through discovering new things, fortunate accidents, unexpected experiences, unknown events, or natural interventions. The pieces of information acquired from both choice and chance make someone’s environment. Individually, every entity in the environment is a particle of information.

*** All objects/actions are pieces of information ***

A particle of information is called an iParticle. Every object is a particle of information. Every property is a particle of information. A beautiful colorful butterfly delicately gliding along with the breeze over a green meadow is an iParticle. A Starbucks venti coffee frappuccino with 2/3/4 toffee nut syrup and 1/1/2 scoops of java chips with caramel drizzle on top is an iParticle. The butterfly and the coffee are iParticles. Even the following descriptive attributes or actions — beautiful, colorful, gliding, delicately, breeze, green, meadow, venti, 2/3/4, toffee, nut, syrup, scoops, chips, java, caramel, drizzle —are all pieces of information. All objects with their associated properties or actions are iParticles. Generally, everything is a particle of information.

*** accumulation of information ***

The self-acquisition of information is called Inlearning. Information can be inlearned or self-acquired by both living and non-living things. It can be self-acquired by how one interacts with one's surroundings. Information can be acquired, physically and mentally, through touching, seeing, hearing, tasting, thinking, or smelling.

At the cell level, when cells metamorph into a baby, the child doesn't carry knowledge whatsoever about himself and his environment. His mind is totally empty with information. He only reacts mechanically to whatever his biological sensors detect. When the baby first cries, it is triggered by the rushing air into his lungs. The cry was not an instinct but the effect of pain as you will see later. His uneasiness is caused by his unfamiliar environment. Once all his biological sensors adjust and adapt to the new environment, he begins to settle down. However, his mind is still quite empty with information.

However, when the child repeatedly hears the sound of his mother's voice, feels the warmth of his mother's touch, tastes, and smells the flavor of his mother's milk, he gradually adapts to these pieces of information. As he experiences all these sensory perceptions repeatedly, he begins to recognize, mimic, or inlearn them. The experiences of his perceptions begin to take shape in physical form. The word "mama" becomes a physical label for mothers. The action of crying becomes a physical label for "I want milk". His mother's touch becomes a physical tag of his mother's presence and protection. Conditional ideas begin to transform into physical reality.

By mimicking, labeling, or associating, the conversion of abstract ideas to physical reality becomes something else! The information he obtained from his mother and his surroundings is called Recognition. When the child learns to fuse or match what he senses and what he finds in his environment to express himself, the transmission of information is called Communication. Recognition and Communication can be both verbal and non-verbal. A trained dog can non-verbally communicate if he is starving by holding his food tray between his teeth and looking at you at the same time. The abstract idea of food is physically expressed by the dog using the food tray.

*** emergence of instruction (scription) ***

Information and Instruction are one and the same. Every object is a piece of instruction as well. The difference is in numbers. Information is simply made up of a single object while Instruction is made up of pieces of information. When information is self-acquired gradually one by one, bit by bit, and accumulated together piece by piece, lining up defining itself (in a queue), the order of information emerges as instruction. An, apple, and tree are pieces of information. When they form in order like this - An apple tree - it becomes an instruction.

Whether it is - an apple tree, an tree apple, apple tree an, apple an tree, tree apple an, or tree an apple - each statement is an instruction. It can either be a major or minor task. An is a minor task, apple is a minor task, and tree is a minor task. When combining together, they form one major instruction. Dark green toothed leaves, radially symmetrical flowers, and sweet pinky lady fruit are also major instructions. When they combine, they form a set of instructions. The emergence of instructions into a list of tasks is called Scription.

CAT, also known as Cumulative Acquisition of Tasks, is another thought experiment that examines (1) How bits of information eventually combine and transform into a series of instructions like the algorithm on a computer program; (2) What triggers the program to switch on or off; and (3) How the program is written?

Uno, Lawsin's imaginary cat, was the specimen on this investigation. He will be dropped inside a large transparent plastic tank full of water and left drowning for a few minutes. After some uncomfortable ordeals, he will be redirected to paddle towards a waiting ladder leaning at the other end of the tank. The kitten will climb out of the water and safely taken good care of on the dry platform. From this experiment, the simultaneous actions of the kitten will be examined frame by frame in slow motion to determine how individual instruction self develops sequentially to form a set of procedures.

*** compilation of information ***

The whole modular algorithmic package, which is an itemized listing of well-defined individual instructions converging one by one through inlearning, is called a prior-procedure. By definition, a prior-procedure (pp) is the convergence of instructions evolving as a single group and rearranging naturally into an orderly linear program. This complex algorithmic task when switches on carry out a specific job at a specified time. The algorithm is activated automatically step-by-step when triggered executing the commands on the list. The procedure, as in the simple task of the cat getting out of the water, is eventually switched on by the call of necessity as each instruction on the list is executed individually. The convergence of these instructions merging into a singular procedure programs the cat. The cat unknowingly self-created the set of instructions programming himself. The self modular procedure becomes the "mind" — the tactical intelligence that self-execute when needed by the cat. It is the inlearned instructions that self-programs the cat.

From this thought experiment, Lawsin infers that information can be stored as bits, translated as instruction, compiled as a modular procedure, and transformed eventually as intelligence. This unfolding of information into a linear self-programmable instruction is called the "Cumulative Acquisition of TransInformation" abbreviated as "C.A.T."

The Accumulation of information, the Compilation of instruction, and the Translation of procedures into a program are the three essential factors in the Formation of Intelligence. Intelligence is the product of Inlearning. Through Inlearning, the emergence and convergence of instructions developing into a self program procedure reside in every memory cell as mechanical intelligence.

Analyzing the thought experiment deeper, the newborn kitten survives the ordeal not because of instinct nor intelligence. As a baby cat, obviously, he does not have yet both. When he experiences the same horrifying ordeal again, the individual instruction in the procedure that he acquired from the experiment will save his life in the near future and not because it is inborn or instinct as most people believe. The prior-procedure that was subconsciously stored in the cat's mind will always "infect" or influence his reaction. The pp will always stay transiently in the brain and only become permanently stored when the same event takes place the second time around. When this secondary moment happens, the prior-procedure now becomes an after-procedure. An after-procedure is the turning point that makes the prior-procedure stays permanently in the brain. This permanency eventually transforms into an" inborn" intelligence — the instinctive intelligence.

Kittens just like all babies do not have even the slightest idea about the meaning of life or in this matter even death. They don't even have the slightest idea what drowning is. The task of saving one's dear life is therefore not inborn or instinct and not even engraved in the animal's genes as people bluntly believe. It is not genetically inherited. The information must be acquired in order to generate a set of self-creating instructional procedure transcription (SCRIPT). The SCRIPT programs the cat to do things automatically or instinctively. The cat has been self-programmed by instructions. And like all other creations — humans, genes, and molecules self-program themselves. Man is programmed by instructions to build something. It even self-creates itself just like nature self-creates itself. Instruction is the intelligence that self-programs everything. Instruction shapes Creation (Creation by Laws).

In the Lawsinium Cat Experiment, evidence shows UNO was programmed by a set of instructions. The various events that took place inside the water tank, frame by frame in slow motion, provide conclusive evidence that energy can be converted into information, transformed into serial instructions, and gradually formed into a single procedure.

In the experiment, when UNO was sinking into the water the first time, the cat probably felt at a certain point that he was in an unfamiliar atmosphere - a wet cold environment. With the help of buoyancy, he begun to resurface, took a big gasp - breath-holding and spontaneously emptying the air out of his lungs. The sensation of wetness, resurfacing, holding the breath, and emptying the lungs were individual information. These four informatic energies were channeled together in a queue sequentially converting as instructions. As UNO had no other route to escape out of the aquarium, the cat struggled by kicking, swimming, floating until exhaustion. These seven major instructions - sinking, resurfacing, breath-holding, exhaling, kicking, swimming, and floating - aligning consecutively one by one inside an "infochannelkeeper" become a procedure -- a procedure tasks to stay afloat.

Tired and depleted, the kitten was pulled again under the water by his weight. As he engulfed a large amount, the water got in contact with his palate and eventually run down to his voice box. The spasm of the larynx and the lack of oxygen which usually lead to cardiac arrest and lack of blood supply to the brain when not corrected quickly made his body function decline and his larynx opened allowing more water to enter the lungs. While only a small amount of aspirated water is required to cause significant problems with lung function, the prolonged submersion time and shortness of breathing were the determinants that caused the pain of suffocation. This pain was the signal that triggered the kitten to paddle towards a comfortable surrounding familiar to him - a dry environment. The prior-procedure tasks to stay in a dry environment were executed automatically or instinctively.

The procedure of getting out of the water, which is the sum of the task to stay afloat and the task to stay in a dry land, is the "program" that will always save the cat for safety. The wet environment and the pain of suffocation are the key information that influenced or switched-on the cat to paddle out of the water. The uncomfortable situations experienced by the cat, from the wet environment to difficulty in breathing, choking followed by confusion and panic, are inputs generally classified as pain. These inputs are the switching energies that turn-on inlearned procedures. Pain is one of the trigger mechanisms that serve as input energy to switch on a procedure. Procedures or Systemic Instructions, which should be held in humble respect by evolutionists and creationists alike, are the intelligence that created all things. It is not God or Evolution that created the solar system or its extended universe; it is the Laws of Information.

Excerpt: Biotronics: The Silver Species.

"A Law is not a Law if it comes with an exception." ~ Joey Lawsin


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